Creators of the soon to be released Super Mario Run have announced that the game will require Internet to be able to be played. In an interview with Mashable, Shigeru Miyamoto stated that the decision was made for “security reasons”, as it would help Nintendo combat the risk of piracy. All three of the game’s modes, Toad Rally, Kingdom Builder and the single-player World Tour campaign will require an active connection to access. Miyamoto explained:
“We wanted to be able to leverage that network connection with all three of the [Super Mario Run] modes to keep all of the modes functioning together and offering the game in a way that keeps the software secure. This is something that we want to continue to work on as we continue to develop the game. “Unlike our dedicated game devices, the game is not releasing in a limited number of countries. We’re launching in 150 countries and each of those countries has different network environments and things like that. So it was important for us to be able to have it secure for all users.”
Miyamoto also stated that the game was going to have some offline features but it fell through in the end. Nintendo’s upcoming, much-hyped game, Super Mario Run, is exclusive to iOS for now, with an Android release to follow in 2017. It will cost $9.99 when it launches in dozens of countries on December 15th and should make some money following the success of Pokemon Go.
Check out some of the gameplay here and see if you will be one of the millions buying this game next week: