Why Big Name Games Like Battlefront 2 Need Microtransactions

Why Big Name Games Like Battlefront 2 Need Microtransactions

There has been a HUGE amount of backlash from the gaming community concerning Star Wars Battlefront 2 and the “pay to win” aspect it has with the loot boxes. Fans everywhere are angry that EA would allow players to give an extra buck to boost their chances of winning in a multiplayer environment, which in many ways, can be considered cheating. As a result, Battlefront 2 has garnered the title of “the most down-voted reddit comment ever,” and it was a comment from EA themselves! Check out the thread here.

Update: What Happens Now?

Ok, so EA has issued a statement regarding the microtransactions and how the community feels about the whole situation. Check out that news story we published last night for more details. Let this be a lesson to all gamers. You are the consumer and when you band together to voice your opinion about topics that affect your experience of a game, you can make things happen. As of right now, EA has removed all in-game purchases until they are able to fairly tweak the game to everyone’s liking. In-game purchases will return, of course, but just at a later date when Battlefront 2 has learned enough about what the gaming community wants.


Despite the negative feedback from the community, I’m sure Battlefront 2 will do well in sales. Heck, they may do even better than they would’ve done had it not have been for so much criticism from the gaming community. All of this hype around the microtransactions has generated a lot of attention for EA and Battlefront 2. As we’ve learned from Rockstar and GTA, any press is good press. In the past, Rockstar actually paid for bad press so they could get more attention. Whether by design or by accident, EA is getting the attention that they need to drum up sales, and right now, Battlefront 2 is all anyone is talking about.

Why We Need Microtransactions

There are two sides to this story. Whether you are for or against microtransactions, there’s no mistaking that they are a big part of the gaming industry now. As games become more advanced and increasingly more difficult to make, studios must find ways to fund themselves, so they can continue to feed our endless crave for new games. In comes microtransactions. When done properly, microtransactions can add another dimension to almost any game. There are many examples of microtransactions done properly in some of the most critically acclaimed games today, look at Overwatch for example. If the microtransactions don’t alter the overall experience a player has, they shouldn’t be a problem, but that’s exactly what EA decided to do with Star Wars Battlefront 2.

Battlefront 2

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  • The Equalizer

    Tell me OP how much did EA pay you to write this shit?

  • BoddaGetta

    They aren’t needed period. Why should I be locked away from content I already paid for? Why should a game that kids play have this? Are you not disturbed by the videos of children 10 years or younger hopping up and down like crazed addicts when they’re waiting on a loot box in Overwatch?

    Microtransactions are not needed to fund developers. I’m surprised a gaming journalist doesn’t know the difference between publishers and developers. EA rakes in millions if not billions. If they cannot fund their developer studios, that is their fault for not paying them enough. Like Walmart, where CEO and Walton kids take in billions year after year while 40% if employees need government assistance. Raising prices of products isn’t the way to change this.

  • SoupyNachos

    Only thing left out of this is the very real fact that these loot crates or the supply drops and shit are all forms of gambling, paying to roll the dice. If parents are aware of this come holiday season, these games won’t do well in sales.

  • J.j. Barrington

    Too bad they’re not needed, ESPECIALLY in big name games like Battlefront II that are gonna make big bucks regardless.

  • Novacell

    Well i used to think loot crates weren’t gambling until i saw a youtuber open up 85 loot crates and how that affects his audience, young impressionable people. So in all seriousness, i could sit here and say people have a choice where loot boxes are concerned, but it’s not that simple, they can become addictive and when real money is concerned, the effect it has on people’s everyday lives then loot crates becomes a problem. It’s addictive just like gambling.

  • Hvd

    is this a paid for article????it must no one is this stupid.

  • yardie

    How retarded are you?

  • Hvd

    lootboxes are gambling and need to be considered as so.real money and credits in game are stakes.

    Gambling is the wagering of money or something of value (referred to as “the stakes”) on an event with an uncertain outcome with the primary intent of winning money or material goods. Gambling thus requires three elements be present: consideration, chance and prize.[1] The outcome of the wager is often immediate

  • jayrock

    You know EA made 1 Billion last year NET profit right….. they dont NEED microtransactions to survive.


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