Microtransactions Done Wrong
Using microtransactions to give players the opportunity to unlock cosmetic items, such as new armor or weapon skins is perfectly fine. Even allowing the purchase of a new character all-together is fine on occasion if it doesn’t disrupt the integrity of the game and put other players at a disadvantage simply because they don’t have the money to spend. Battlefront 2 has incorporated a loot crate system that will give players, who are willing to spend the extra dollar, an edge over those who would rather put in the time to earn everything legitimately. Players must use credits earned by playing multiplayer matches and those can be used to unlock new heroes, but with the incorporation of loot boxes, players can speed up the process by collecting scrap and putting it towards their favorite hero. For a detailed breakdown on how this works, check out Gamespot’s video here.
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There are many great games that are able to add in the ability to purchase new items to enhance their multiplayer experience, without changing the overall dynamic of the game itself. A few examples are, GTA Online, Destiny 2 and Overwatch. Now, these are some heavy-hitters in the gaming community. It takes a lot to create a game that is as intricately detailed and put together as these three, so microtransactions are a life-saver for these companies. These companies found a way to allow players to buy their way to certain items without giving the illusion of cheating their way to victory. If you want to show off some flashy new dance in Destiny 2 and you don’t want to wait for your next bright engram, by all means go ahead and buy a loot box, but that new dance won’t protect you from your enemies in PVP when you have a hundred assault rifle bullets coming toward you. That’s really what players ask for, to not be forced into buying boxes to win when we’ve already paid $60+ on a game. Let us know what you guys think about this whole situation in the comments below.