It felt like a punch to the stomach for most players when EA revealed Battlefront 2 and its ‘pay to win’ loot crate system. For some this was a damp on one of the most exciting games this year, for others it was typical for EA.
The loot crate system which would reward players who were willing to spend more money with better guns, abilities and chance of winning. Even after DICE released a statement about the controversial feature, fans were still angry about how this would make the game very unbalanced.
Recently however, a new post has revealed changes due to the feedback and comments following the loot crates. Now the paid for loot crates will not immediately reward players with more power.
The changes are:
- Epic Star Cards, the highest tier of Star Cards available at launch, have been removed from Crates. To help keep everyone on a level playing field, these Star Cards will primarily be available through crafting, with the exception of special Epic Star Cards available through pre-order, deluxe, and starter packs.
- You’ll need to reach a certain rank to craft upgraded Star Cards. You won’t be able to buy a bunch of Crates, grind everything up into crafting materials, and immediately use them to get super powerful Star Cards. You can only upgrade the ability to craft higher tier Star Cards by ranking up through playing the game.
- Weapons are locked behind specific milestones. While a select few will be found in Crates, the rest can only be attained by play. Want to unlock a new weapon for your Heavy? Play as a Heavy and you’ll gain access to the class’s new weapons.
- Class-specific gear and items can be unlocked by playing as them. As you progress through your favourite class, you’ll hit milestones granting you class-specific Crates. These will include a mix of Star Cards and Crafting Parts to benefit your class’s development.
We’ll have to wait till the launch of Battlefront 2 on November 17 to see if these changes will even out the battlefield.
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