Tetris Effect Announced for PS4, PSVR

Earlier this week, Sony announced it will make a new announcement each day leading up to its E3 showcase, starting Wednesday, June 6th until Sunday, June 10th. The announcements were said to be two new titles for PS4 and one for PSVR.

Starting off this week of reveals, Sony has announced a new Tetris game from Tetsuya Mizuguchi, the creator or Lumines and Rez. Putting a psychedelic spin on an old favorite, Tetris Effect features more than 30 stages, featuring unique visuals and sound effects that change as players progress through the game.

The game is named after the Tetris Effect, an actual phenomenon where subjects who were exposed to Tetris could visualize lingering Tetronimos long after stepping away from the game.

Much like Mizuguchi’s previous work, Tetris Effect features tons of stunning visual effects. Not only does the game look appealing, Tetris Effect’s visuals and stages are more than just simple backdrops. Together with music and animations, each level is tailor made to responses to the player’s actions. Each stage is designed to make you feel something, whether it’s to convey a mood or provoke an emotional response.

Tetris Effect will feature returning Tetris modes such as Marathon, Ultra, and Sprint, plus other original modes just for this game. An all-new “Zone” mechanic will be implemented, where players can stop time and Tetriminos falling by entering “the Zone” and either maneuver out of a potential game-over situation, or rack up extra line clears for bonus points.

Tetris Effect will be shown off and talked about during E3 next week (including a playable demo for those who will be at the event).

Tetris Effect is coming to PlayStation 4 this fall, featuring PS4 Pro and PSVR support.

Keep your eyes on Mammoth Gamers for further developments until E3 2018.

Danny Santos is a journalist at Mammoth Gamers. He enjoys games, comics, and tons of coffee. Last seen: Entering the underground Smash Ultimate Fight Club with a Gamecube controller.