Let me preface this experience with a small fact that fighting games are not my specialty; mostly dabbling in them here and there. As a genre of gaming goes, it is easy to see why there is a crowd for such games. Electricity seems to flow once you get started into these types of games. Expert players can make a fight seem like a choreographed wonder of visually stunning moves. Unfortunately my skill set does not allow for such play in fighting games and “Killer Instinct” was no different. Even on my best days I could get a few combos off but it seemed more often than not I resorted to button mashing. So without further wait here are my Killer Instinct: Season 3 Impressions.
Killer Instinct Season 3 brings 4 new fighters to the arena with more coming at a later date. Kim Wu – this fighter is fast, agile and over all an easy character to get a taste of the game with. My first fight with her I felt she was well balanced both in strikes and combos. I didn’t feel as if she was too hard to handle. Rash, a beloved internet meme from the Battletoads game was the second fighter chosen, his fighting style is a bit sluggish feeling at first but in the long run was balanced. He fell somewhere between agile and a brute type fighting style. His skill sets included a lot of damage inducing specials. Halo fans will recognize the Arbiter, and sadly I must say he was one of my least favorite. As far as speed goes he felt slow and clunky combined with his limited skill set. Now this could be due to my lack of knowledge with him as it was my first play through. It may take time for players not familiar with the Arbiter to actual grasp on to his fight style. Lastly Tusk, he was much more of a tank type fighter able to deal damage but also take a brunt of an attack without taking much damage. He was fun to play although slow he did hold his own against some of the fast characters.
Routing around the menu Killer Instinct offered up a few different areas to take a game for a spin. I was lucky to find a great mode for beginners or people wanting to test their skills. Dojo was a simple way to jump into learning about each character without taking multiple beatings. Right off the back I realized that with these fighters each would have a bit different style and feel to them. Also included was a way to fight another player or test your skills against the CPU. In my instance of playing I stuck with the dojo and the CPU so I could learn the ropes. I did see a story mode but it looked like something you needed more to play, which I didn’t have at the time.
Overall Killer Instinct was fun for what it offered,however as a paid game I probably would not have personally bought it. Though for those that enjoy a fighting game it was very fun. If you are looking at picking up the game for the new fighters, my recommendation is go for all the season packs. It will not only give you the new fighters but those already released. Plus you will be able to have a more robust play experience.