Conan Unconquered shows a lot of promise. With a pre-launch release from the developer Petroglyph, I was able to experience first hand the real-time strategy fun Conan Unconquered has to offer. This game is definitely going to be one of the games I find myself playing in my free time. However, no game is perfect, and Conan Unconquered still needs a good polishing.
For a real-time strategy game, Conan Unconquered keeps players on their toes, but ensures the perfect balance of things to build, and time spent defending those things. The amount of different resources looks overwhelming, but the game ensures a slow build up to needing all the different types. From wood to star metal, each match will be you pressing on against wave after wave of monsters and foes. Researching technologies and building better buildings and defenses to protect those new technologies, is a must; just be sure to keep an eye on your resources!
One major difference between Conan Unconquered and other real-time strategy games I’ve played is how resources are gained. A red circle tracks when you get renewable resources from your resource buildings, like a resource tick pretty much. Some resources require that you have a certain amount of land or houses, while others require buildings built on certain locations, proving a flat amount of that resource. The system works well in practice, but I do enjoy the collection system that Age of Empires has. It feels more straightforward, and I don’t need to worry about building a second farm because my other seven farms can’t support one more soldier.
The graphics in this game are nostalgic and polished, yet the UI feels really clunky and not super clear at times. I’m not sure if it was a style choice or maybe it just being a pre-release, but the game’s UI and other images looked very outdated and not made within the last five years. It gives this older experience feeling. However, being that this is a new release, it feels unfinished and not well planned out. It almost causes the UI graphics to look like a last minute thing, or just where the least amount of effort was put in. Of course, this doesn’t affect gameplay at all, just leaves the UI looking out of place compared to the rest of the game. Whichever the case is, it would be nice to have cleaner UI graphics, which would have made the game feel more put together.
The multiplayer co-op mode for Conan is amazing. While playing with my partner, I had a blast playing way later into the night than originally planned to. We had to restart a few times, but only because we were still learning the game, yet instead of feeling defeated; we felt challenged! Overall, the game played smoothly. There were some errors with getting the match set up, but nothing game breaking. Mainly some UI issues and the game wasn’t able to pull my friend’s steam username, leaving him with a null value as his username in the menu. In game, these problems went away and wasn’t an issue at all. We weren’t able to make it all the way through the normal match settings, as we got unlucky with all the enemies spawning in one part of the map and coming at us during one of the rounds. The difficulty otherwise feels pretty balanced even with two players building the same fortress.
Overall, I would highly recommend Conan Unconquered to anyone who enjoys real-time strategy games. While the UI isn’t polished and clean, the gameplay offers a lot of fun playability, both solo and with a friend. Conan Unconquered does a great job at providing a well balanced challenge for players, with lots to build and discover for your settlement. The game may look older than it is, but it also gives the game a lot of character. Be sure to check out Conan Unconquered on Steam today!