Digimon Story: Cyber Sleuth – A Hacker’s Memory Review – The Game-pansion

Digimon Story: Cyber Sleuth – A Hacker’s Memory Review – The Game-pansion

Digimon Story: Cyber Sleuth – A Hacker’s Memory is unlike any game I have experienced before. From the moment I booted it up, I was confused. Not from what the game wanted me to do, but for how similar it was to the game I sunk more than a hundred hours into; Digimon Story: Cyber Sleuth. However, it was different, like when your favorite brand of chips change their recipe, but keep the same bag. Only the new flavor is actually really good. The game follows a new protagonist, one that has lost his online ID due to hackers. This is where your story starts, to become the thing you hate in hopes of getting your identity back. This journey will have you fall down the rabbit hole of the Digiworld.

**Notice** As I continue my review I will be referring to both games, and to avoid confusion I will be referring to Digimon Story: Cyber Sleuth as simply Cyber Sleuth and Digimon Story: Cyber Sleuth – A Hacker’s Memory as such; A Hacker’s Memory.

A Hacker’s Memory plays very similarly to Cyber Sleuth, and it should. They share the same name. However, there are some slight changes. You are still tasked with managing multiple attributes to have the opportunity to evolve your Digimon into other Digimon, the same as in Cyber Sleuth. However, in A Hacker’s Memory, the attribute ABI (Ability) is significantly higher than it was in the previous game. In Cyber Sleuth, max ABI is 100; this is not the case in A Hacker’s Memory. They have increased the ABI to a staggering 200. This is to give your Digimon the ability to become even stronger than they were in Cyber Sleuth. Stats aren’t the only thing that has changed in A Hacker’s Memory. Repairing EDEN terminals for items, fighting Firewalls with your Digimon, and a new chess-like game that pits two groups of hackers against each other are all additions to the Digimon Story formula. However, all in all, the gameplay has remained the same.

The biggest change to A Hacker’s Memory, besides the addition of over 70 new Digimon, is the story. The story of Cyber Sleuth was an over the top cyber adventure to awake from the coma that this virtual world has put you in. However, A Hacker’s Memory feels a bit more grounded in the Digimon universe. You learn that hackers in this Digital World are looked down upon, which was introduced in Cyber Sleuth. Hackers use temporary digital IDs to go about their dirty deeds. You learn that your account has been trolled and you receive a temerity ID you take matters into your own hands. You are tired of being assured of being a hacker, so you only have one option to get back your identity: become a hacker. This is where your journey begins. Fighting known hackers while trying to find your identity. This leads you to meet Digimon and friends along the way. Some familiar faces make an appearance and you, if you played Cyber Sleuth, realize that this story is happening alongside the first game. This is where the line between expiation and new game get blurred. Yes this is a stand-alone story, however, it’s influencing and being influenced by the first game. It’s an ingenious way to get players interested in the first game regardless of which one you play first, and with the gameplay being almost the exact same there is no correct order to play the games.

This is one of the shortest reviews I’ve ever written. Not because the game is short or doesn’t deserve the time, but because I feel I’ve covered most of the game in my Digimon Story: Cyber Sleuth review. The game doesn’t fix what isn’t broken, however, it also doesn’t add anything new to brake. Much like Pokemon, the games don’t change very much until they are on a new platform with more power. With it also being made for the PlayStation Vita I feel the game doesn’t have the room to grow like it would if it was a PlayStation 4 exclusive. That being said, the Vita is my preferred place to play it and I will gladly keep playing new iterations as long as they keep adding new Digimon and changing the story. For more on all things Digimon, make sure you keep it locked to Mammoth Gamers!


The Good

  • Visuals
  • Story
  • More Digimon

The Bad

  • Same Areas as the Previous Game
Mark Kriska

Mark Kriska is a journalist for Mammoth Gamers. He plays primarily on PlayStation but also plays on Xbox and Nintendo systems. Mark is an all around nerd and if he is not playing games he's watching sports, movies, or TV and if all else fails enjoying a nice book or comic.